Activision recently made an announcement that they would be removing over 14,000 cheaters from Call of Duty: Modern Warfare 2 and Warzone in the latest round of ban waves from the developers. The issue of cheaters has been prevalent in modern live-service games, especially when it comes to Call of Duty titles. To deal with this, the studio is looking to build and fine-tune its Ricochet anti-cheat system. This system aims to mitigate the issue of cheaters and according to the recent updates, it seems like their efforts might be paying off.
Activation’s recent improvement of its internal anti-cheat mechanism has improved the gaming experience for players across their live service games. Some of their latest efforts have shown interesting results as the latest update to Call of Duty has resulted in players to go invisible for cheaters. An earlier change to the Ricochet system allowed players to add a damage shield which would render the cheaters unable to deal critical damage. These changes allowed the system to detect fraudulent players more frequently and deal with them accordingly.
In a new update, it has been reported that Activision banned over 14,000 accounts for cheating and hacking in Call of Duty: Modern Warfare 2 and Warzone. Although this is a significant number, Activision once banned 90,000 cheaters from Call of Duty: Warzone. However, it is worth noting that the updated Ricochet system was able to detect these cheaters within 24 hours. As the company prepares to bring updates to Call of Duty: Modern Warfare 2 and Warzone Season 5 update, it is possible that they may carry out similar ban waves in a few days.
The bans are not a huge surprise, considering how the developers added new features to the Ricochet anti-cheat system in the past few months. These included a “Replay Investigation” tool, which essentially allowed the team to identify and study cheating behaviors across its games. A more recent update in Call of Duty introduced hallucinations, which meant that there would be ghost players that would only be visible to the cheaters.
The effectiveness of these implementations is yet to be seen as there is always a chance that players may get banned despite not cheating. However, as their system polishes, the studio will look to reduce such errors.